(changes from apocalypse preset)
character > weapon multi hit on (melee weapons can hit more than one zombie per swing)
meta > blood level low / corpse maggots in bodies only (fps)
in-game map > allow mini-map off
zombie lore > transmission saliva only / day/night activity day (only bites give zombie infection, more dangerous during the day)
advanced zombie options > population multiplier 0.25 / population start 0.25 / population peak 2.0 / population peak day 28 / respawn hours 168 / respawn unseen hours 72 / respawn multiplier 0.25 / rally goup size 0 / rally travel distance 5 / rally group seperation 5 / rally group radius 1 (zombie pop starts low and ramps up over time to peak on day 28, respawn after 7 days in areas of no activity for 3 days to allow clearing but keeps pop over time, no longer huddle together but roam based on aggro alone)