Bedrock Server Commands

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  • #1194
    Sandbag
    Keymaster

    /? <page: int>
    /? [command: CommandName]
    /allowlist <action: AllowListAction> [name: string]
    /alwaysday [lock: Boolean]
    /camera <players: target> clear
    /camera <players: target> fade
    /camera <players: target> fade color <red: int> <green: int> <blue: int>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:23:849 INFO] §2— Showing help page 2 of 35 (/help <page>) —
    /camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float>
    /camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> color <red: int> <green: int> <blue: int>
    /camera <players: target> set <preset: string> [default: default]
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> [default: default]
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> facing <lookAtEntity: target>
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> facing <lookAtPosition: x y z>
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:25:699 INFO] §2— Showing help page 3 of 35 (/help <page>) —
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtEntity: target>
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtPosition: x y z>
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> rot <xRot: value> <yRot: value>
    /camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> rot <xRot: value> <yRot: value>
    /camera <players: target> set <preset: string> facing <lookAtEntity: target>
    /camera <players: target> set <preset: string> facing <lookAtPosition: x y z>
    /camera <players: target> set <preset: string> pos <position: x y z>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:27:199 INFO] §2— Showing help page 4 of 35 (/help <page>) —
    /camera <players: target> set <preset: string> pos <position: x y z> facing <lookAtEntity: target>
    /camera <players: target> set <preset: string> pos <position: x y z> facing <lookAtPosition: x y z>
    /camera <players: target> set <preset: string> pos <position: x y z> rot <xRot: value> <yRot: value>
    /camera <players: target> set <preset: string> rot <xRot: value> <yRot: value>
    /camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: CameraShakeType]
    /camerashake stop [player: target]
    /changesetting allow-cheats <value: Boolean>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:28:394 INFO] §2— Showing help page 5 of 35 (/help <page>) —
    /changesetting difficulty <value: Difficulty>
    /changesetting difficulty <value: int>
    /clear [player: target] [itemName: Item] [data: int] [maxCount: int]
    /clearspawnpoint [player: target]
    /clone <begin: x y z> <end: x y z> <destination: x y z> [maskMode: MaskMode] [cloneMode: CloneMode]
    /clone <begin: x y z> <end: x y z> <destination: x y z> filtered <cloneMode: CloneMode> <tileName: Block> <tileData: int>
    /clone <begin: x y z> <end: x y z> <destination: x y z> filtered <cloneMode: CloneMode> <tileName: Block> [blockStates: block states]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:30:199 INFO] §2— Showing help page 6 of 35 (/help <page>) —
    /connect <serverUri: text>
    /damage <target: target> <amount: int> <cause: DamageCause> entity <damager: target>
    /damage <target: target> <amount: int> [cause: DamageCause]
    /daylock [lock: Boolean]
    /deop <player: target>
    /dialogue change <npc: target> <sceneName: string> [players: target]
    /dialogue open <npc: target> <player: target> [sceneName: string]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:31:594 INFO] §2— Showing help page 7 of 35 (/help <page>) —
    /difficulty <difficulty: Difficulty>
    /difficulty <difficulty: int>
    /effect <player: target> <effect: Effect> [seconds: int] [amplifier: int] [hideParticles: Boolean]
    /effect <player: target> clear
    /enchant <player: target> <enchantmentId: int> [level: int]
    /enchant <player: target> <enchantmentName: Enchant> [level: int]
    /event entity <target: target> <eventName: string>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:36:699 INFO] §2— Showing help page 8 of 35 (/help <page>) —
    /execute <origin: target> <position: x y z> <command: command>
    /execute <origin: target> <position: x y z> detect <detectPos: x y z> <block: Block> <data: int> <command: command>
    /execute <subcommand: Option_If_Unless> block <position: x y z> <block: Block> <blockStates: block states> [chainedCommand: ExecuteChainedOption_0]
    /execute <subcommand: Option_If_Unless> block <position: x y z> <block: Block> <data: int> [chainedCommand: ExecuteChainedOption_0]
    /execute <subcommand: Option_If_Unless> block <position: x y z> <block: Block> [chainedCommand: ExecuteChainedOption_0]
    /execute <subcommand: Option_If_Unless> blocks <begin: x y z> <end: x y z> <destination: x y z> <scan mode: BlocksScanMode> [chainedCommand: ExecuteChainedOption_0]
    /execute <subcommand: Option_If_Unless> entity <target: target> [chainedCommand: ExecuteChainedOption_0]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:38:449 INFO] §2— Showing help page 9 of 35 (/help <page>) —
    /execute <subcommand: Option_If_Unless> score <target: target> <objective: string> <operation: compare operator> <source: target> <objective: string> [chainedCommand: ExecuteChainedOption_0]
    /execute <subcommand: Option_If_Unless> score <target: target> <objective: string> matches <range: integer range> [chainedCommand: ExecuteChainedOption_0]
    /execute align <axes: string> <chainedCommand: ExecuteChainedOption_0>
    /execute anchored <eyes|feet> <chainedCommand: ExecuteChainedOption_0>
    /execute as <origin: target> <chainedCommand: ExecuteChainedOption_0>
    /execute at <origin: target> <chainedCommand: ExecuteChainedOption_0>
    /execute facing <position: x y z> <chainedCommand: ExecuteChainedOption_0>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:41:199 INFO] §2— Showing help page 10 of 35 (/help <page>) —
    /execute facing entity <origin: target> <eyes|feet> <chainedCommand: ExecuteChainedOption_0>
    /execute in <dimension: Dimension> <chainedCommand: ExecuteChainedOption_0>
    /execute positioned <position: x y z> <chainedCommand: ExecuteChainedOption_0>
    /execute positioned as <origin: target> <chainedCommand: ExecuteChainedOption_0>
    /execute rotated <yaw: value> <pitch: value> <chainedCommand: ExecuteChainedOption_0>
    /execute rotated as <origin: target> <chainedCommand: ExecuteChainedOption_0>
    /execute run <command: command>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:42:044 INFO] §2— Showing help page 11 of 35 (/help <page>) —
    /fill <from: x y z> <to: x y z> <tileName: Block> <blockStates: block states> [oldBlockHandling: FillMode]
    /fill <from: x y z> <to: x y z> <tileName: Block> <blockStates: block states> replace [replaceTileName: Block] [replaceBlockStates: block states]
    /fill <from: x y z> <to: x y z> <tileName: Block> <tileData: int> replace [replaceTileName: Block] [replaceDataValue: int]
    /fill <from: x y z> <to: x y z> <tileName: Block> [oldBlockHandling: FillMode]
    /fill <from: x y z> <to: x y z> <tileName: Block> [tileData: int] [oldBlockHandling: FillMode]
    /fill <from: x y z> <to: x y z> <tileName: Block> replace [replaceTileName: Block] [replaceBlockStates: block states]
    /fog <victim: target> <mode: delete> <userProvidedId: string>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:48:644 INFO] §2— Showing help page 12 of 35 (/help <page>) —
    /fog <victim: target> push <fogId: string> <userProvidedId: string>
    /function <name: filepath>
    /gamemode <gameMode: GameMode> [player: target]
    /gamemode <gameMode: int> [player: target]
    /gamerule
    /gamerule <rule: BoolGameRule> [value: Boolean]
    /gamerule <rule: IntGameRule> [value: int]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:49:094 INFO] §2— Showing help page 13 of 35 (/help <page>) —
    /gametest clearall
    /gametest create <testName: string> [width: int] [height: int] [depth: int]
    /gametest pos
    /gametest run <testName: string> <stopOnFailure: Boolean> <repeatCount: int> [rotationSteps: int]
    /gametest run <testName: string> [rotationSteps: int]
    /gametest runset [tag: string] [rotationSteps: int]
    /gametest runsetuntilfail [tag: string] [rotationSteps: int]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:51:044 INFO] §2— Showing help page 14 of 35 (/help <page>) —
    /gametest runthese
    /gametest runthis
    /gametest stopall
    /give <player: target> <itemName: Item> [amount: int] [data: int] [components: json]
    /help <page: int>
    /help [command: CommandName]
    /inputpermission query <targets: target> <permission: permission> [state: state]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:53:948 INFO] §2— Showing help page 15 of 35 (/help <page>) —
    /inputpermission set <targets: target> <permission: permission> <state: state>
    /kick <name: target> <reason: message>
    /kill [target: target]
    /list
    /locate <feature: Structure> [useNewChunksOnly: Boolean]
    /locate biome <biome: Biome>
    /locate structure <structure: Structure> [useNewChunksOnly: Boolean]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:56:449 INFO] §2— Showing help page 16 of 35 (/help <page>) —
    /loot give <players: target> kill <entity: target> [<tool>|mainhand|offhand: string]
    /loot give <players: target> loot <loot_table: string> [<tool>|mainhand|offhand: string]
    /loot insert <position: x y z> kill <entity: target> [<tool>|mainhand|offhand: string]
    /loot insert <position: x y z> loot <loot_table: string> [<tool>|mainhand|offhand: string]
    /loot replace block <position: x y z> slot.container <slotId: int> <count: int> kill <entity: target> [<tool>|mainhand|offhand: string]
    /loot replace block <position: x y z> slot.container <slotId: int> <count: int> loot <loot_table: string> [<tool>|mainhand|offhand: string]
    /loot replace block <position: x y z> slot.container <slotId: int> kill <entity: target> [<tool>|mainhand|offhand: string]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:53:58:294 INFO] §2— Showing help page 17 of 35 (/help <page>) —
    /loot replace block <position: x y z> slot.container <slotId: int> loot <loot_table: string> [<tool>|mainhand|offhand: string]
    /loot replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int> <count: int> kill <entity: target> [<tool>|mainhand|offhand: string]
    /loot replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int> <count: int> loot <loot_table: string> [<tool>|mainhand|offhand: string]
    /loot replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int> kill <entity: target> [<tool>|mainhand|offhand: string]
    /loot replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int> loot <loot_table: string> [<tool>|mainhand|offhand: string]
    /loot spawn <position: x y z> kill <entity: target> [<tool>|mainhand|offhand: string]
    /loot spawn <position: x y z> loot <loot_table: string> [<tool>|mainhand|offhand: string]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:00:394 INFO] §2— Showing help page 18 of 35 (/help <page>) —
    /me <message: message>
    /mobevent <event: MobEvent> [value: Boolean]
    /msg <target: target> <message: message>
    /music play <trackName: string> [volume: float] [fadeSeconds: float] [repeatMode: MusicRepeatMode]
    /music queue <trackName: string> [volume: float] [fadeSeconds: float] [repeatMode: MusicRepeatMode]
    /music stop [fadeSeconds: float]
    /music volume <volume: float>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:03:799 INFO] §2— Showing help page 19 of 35 (/help <page>) —
    /op <player: target>
    /ops <action: PermissionsAction>
    /particle <effect: string> [position: x y z]
    /permission <action: PermissionsAction>
    /playanimation <entity: target> <animation: string> [next_state: string] [blend_out_time: float] [stop_expression: string] [controller: string]
    /playsound <sound: string> [player: target] [position: x y z] [volume: float] [pitch: float] [minimumVolume: float]
    /recipe give <player: target> <recipe: string>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:06:449 INFO] §2— Showing help page 20 of 35 (/help <page>) —
    /recipe take <player: target> <recipe: string>
    /reload
    /reloadconfig
    /replaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
    /replaceitem block <position: x y z> slot.container <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
    /replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
    /replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:08:549 INFO] §2— Showing help page 21 of 35 (/help <page>) —
    /ride <riders: target> start_riding <ride: target> [teleportRules: TeleportRules] [howToFill: FillType]
    /ride <riders: target> stop_riding
    /ride <riders: target> summon_ride <entityType: EntityType> [rideRules: RideRules] [spawnEvent: string] [nameTag: string]
    /ride <rides: target> evict_riders
    /ride <rides: target> summon_rider <entityType: EntityType> [spawnEvent: string] [nameTag: string]
    /save <mode: SaveMode>
    /say <message: message>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:11:744 INFO] §2— Showing help page 22 of 35 (/help <page>) —
    /schedule on_area_loaded add <from: x y z> <to: x y z> <function: filepath>
    /schedule on_area_loaded add circle <center: x y z> <radius: int> <function: filepath>
    /schedule on_area_loaded add tickingarea <name: string> <function: filepath>
    /scoreboard objectives add <objective: string> dummy [displayName: string]
    /scoreboard objectives list
    /scoreboard objectives remove <objective: string>
    /scoreboard objectives setdisplay <list|sidebar> [objective: string] [ascending|descending]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:13:949 INFO] §2— Showing help page 23 of 35 (/help <page>) —
    /scoreboard objectives setdisplay belowname [objective: string]
    /scoreboard players <set|add|remove> <player: target> <objective: string> <count: int>
    /scoreboard players list [playername: target]
    /scoreboard players operation <targetName: target> <targetObjective: string> <operation: operator> <selector: target> <objective: string>
    /scoreboard players random <player: target> <objective: string> <min: int> <max: int>
    /scoreboard players reset <player: target> [objective: string]
    /scoreboard players test <player: target> <objective: string> <min: wildcard int> [max: wildcard int]
    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:16:899 INFO] §2— Showing help page 24 of 35 (/help <page>) —

    /script profiler start
    /script profiler stop
    /script watchdog exportstats
    /scriptevent <messageId: string> <message: message>
    /setblock <position: x y z> <tileName: Block> <blockStates: block states> [replace|destroy|keep]
    /setblock <position: x y z> <tileName: Block> [replace|destroy|keep]
    /setblock <position: x y z> <tileName: Block> [tileData: int] [replace|destroy|keep]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:19:649 INFO] §2— Showing help page 25 of 35 (/help <page>) —
    /setmaxplayers <maxPlayers: int>
    /setworldspawn [spawnPoint: x y z]
    /spawnpoint [player: target] [spawnPos: x y z]
    /spreadplayers <x: value> <z: value> <spreadDistance: float> <maxRange: float> <victim: target>
    /stop
    /stopsound <player: target> [sound: string]
    /structure delete <name: string>
    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:22:699 INFO] §2— Showing help page 26 of 35 (/help <page>) —

    /structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [animationMode: StructureAnimationMode] [animationSeconds: float] [includeEntities: Boolean] [includeBlocks: Boolean] [integrity: float] [seed: string]
    /structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [animationMode: StructureAnimationMode] [animationSeconds: float] [includeEntities: Boolean] [includeBlocks: Boolean] [waterlogged: Boolean] [integrity: float] [seed: string]
    /structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [includeEntities: Boolean] [includeBlocks: Boolean] [integrity: float] [seed: string]
    /structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [includeEntities: Boolean] [includeBlocks: Boolean] [waterlogged: Boolean] [integrity: float] [seed: string]
    /structure save <name: string> <from: x y z> <to: x y z> [includeEntities: Boolean] [saveMode: StructureSaveMode] [includeBlocks: Boolean]
    /structure save <name: string> <from: x y z> <to: x y z> [saveMode: StructureSaveMode]
    /summon <entityType: EntityType> <nameTag: string> [spawnPos: x y z]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:25:244 INFO] §2— Showing help page 27 of 35 (/help <page>) —
    /summon <entityType: EntityType> [spawnPos: x y z] [spawnEvent: string] [nameTag: string]
    /summon <entityType: EntityType> [spawnPos: x y z] [yRot: value] [xRot: value] [spawnEvent: string] [nameTag: string]
    /summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtEntity: target> [spawnEvent: string] [nameTag: string]
    /summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtPosition: x y z> [spawnEvent: string] [nameTag: string]
    /tag <entity: target> <add|remove> <name: string>
    /tag <entity: target> list
    /teleport <destination: target>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:27:899 INFO] §2— Showing help page 28 of 35 (/help <page>) —
    /teleport <destination: x y z> [checkForBlocks: Boolean]
    /teleport <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
    /teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
    /teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
    /teleport <victim: target> <destination: target> [checkForBlocks: Boolean]
    /teleport <victim: target> <destination: x y z> [checkForBlocks: Boolean]
    /teleport <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:34:844 INFO] §2— Showing help page 29 of 35 (/help <page>) —
    /teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
    /teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
    /tell <target: target> <message: message>
    /tellraw <target: target> <raw json message: json>
    /testfor <victim: target>
    /testforblock <position: x y z> <tileName: Block> [blockStates: block states]
    /testforblock <position: x y z> <tileName: Block> [dataValue: int]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:37:399 INFO] §2— Showing help page 30 of 35 (/help <page>) —
    /testforblocks <begin: x y z> <end: x y z> <destination: x y z> [masked|all]
    /tickingarea add <from: x y z> <to: x y z> [name: string] [preload: Boolean]
    /tickingarea add circle <center: x y z> <radius: int> [name: string] [preload: Boolean]
    /tickingarea list [all-dimensions: AllDimensions]
    /tickingarea preload <name: string> [preload: Boolean]
    /tickingarea preload <position: x y z> [preload: Boolean]
    /tickingarea remove <name: string>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:39:199 INFO] §2— Showing help page 31 of 35 (/help <page>) —
    /tickingarea remove <position: x y z>
    /tickingarea remove_all
    /time add <amount: int>
    /time query <time: TimeQuery>
    /time set <amount: int>
    /time set <time: TimeSpec>
    /title <player: target> <title|subtitle|actionbar> <titleText: message>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:41:649 INFO] §2— Showing help page 32 of 35 (/help <page>) —
    /title <player: target> clear
    /title <player: target> reset
    /title <player: target> times <fadeIn: int> <stay: int> <fadeOut: int>
    /titleraw <player: target> <titleLocation: TitleRawSet> <raw json titleText: json>
    /titleraw <player: target> clear
    /titleraw <player: target> reset
    /titleraw <player: target> times <fadeIn: int> <stay: int> <fadeOut: int>

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:54:43:199 INFO] §2— Showing help page 33 of 35 (/help <page>) —
    /toggledownfall
    /tp <destination: target>
    /tp <destination: x y z> [checkForBlocks: Boolean]
    /tp <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
    /tp <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
    /tp <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
    /tp <victim: target> <destination: target> [checkForBlocks: Boolean]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:58:28:648 INFO] §2— Showing help page 34 of 35 (/help <page>) —

    /tp <victim: target> <destination: x y z> [checkForBlocks: Boolean]
    /tp <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
    /tp <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
    /tp <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
    /transfer <pfidOrMSA: string> <server: string> <port: int>
    /w <target: target> <message: message>
    /weather <clear|rain|thunder> [duration: int]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

    [2024-01-09 09:59:29:844 INFO] §2— Showing help page 35 of 35 (/help <page>) —

    /weather query /whitelist <action: AllowListAction> [name: string]
    /wsserver <serverUri: text>
    /xp <amount: int> [player: target]
    /xp <amount: int>L [player: target]

    §2Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments

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